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Baldi's Basics Wiki
Consider your map filled!
 
Johnny

Quick Map

The quick map when used.

Advanced Map

The advanced map when used.

The map is a mechanic command for Baldi's Basics Plus, used to find items, look for locations and notebooks, look out for obstacles, or when feeling lost.

A quick map shows the player's icon at the center of the screen and a layout of the Super Schoolhouse. The advanced map shows a You Can Think Pad with a full map to look around and it pauses the game.

Map fill favor

A map fill favor in Johnny's Store.

The map will only be filled when the player accesses a new location (except in Challenge Mode) and when buying a fully-filled map in Johnny's Store.

Controls

Gameplay

Action Default control
Quick map Tab
Advanced Map M

Menu

Action Default control
Zoom Map In E
Zoom Map Out Q
Map Horizontal (Joystick) + D
Map Horizontal (Joystick) - A
Map Vertical (Joystick) + W
Map Vertical (Joystick) - S

Legends

Colors

Icons

Layouts

Note: Maps for Hide-and-Seek, Explorer Mode, and the Random option in Endless Mode are generated randomly.

Super Schoolhouse

Endless Mode - Medium
Endless Medium
Stealthy Challenge
StealthyChallengeMapUpdate
Speedy Challenge
Speedy Challenge Map
Grapple Challenge
Grapple Challenge Map

Field Trip demo: Camping
Note: This map is unofficial, since there is no map feature in Field Trip demo.
Field Trip Demo Map
Full Game Early Demo
Note: Full Game Early Demo does not have any map icons in the game.
Early Demo Map

Other schoolhouse maps

Note: These maps are unofficial, since there is no map feature in Baldi's Basics Classic, Birthday Bash and Classic Remastered.

Schoolhouse

See Map:Schoolhouse for detail.
Baldi's Basics Classic/Birthday Bash
MapClassic
Baldi's Basics Classic Remastered
ClassicRemasteredTileMap

Glitched school

Glitched School Map

Baldi's Basement

Baldi's Basement Map

Trivia

General

  • This feature seems to be inspired by Windows 95's 3D Maze screensaver, as both the game and the screensaver use different colored triangles as player and entity (characters) indicators.
  • Although absent in Baldi's Basics Classic, Birthday Bash, Classic Remastered and Field Trip demo: Camping, the map command is first teased in the Development Build footage, and later first became available in the Full Game Early Demo, but without the icons.
  • mystman12 firstly planned in the Kickstarter comments section to get the player to be able to buy a full map from the shop and also scroll around the map to zoom out and see details to the map to find items and obstacles easily.[2]
    • The item and notebook icons are later implemented in the first version of Kickstarter Exclusive Demo and Johnny's Store was added in Baldi's Basics Plus V0.2.
  • The player's icon was first teased in footage of mystman12 working on the full map from Twitter.[3]
    • The icons and the full map command that are shown on the You Can Think Pad were implemented in Kickstarter Exclusive Demo V1.2.

Baldi's Basics Plus

  • The map is generated with the level generator for random levels and with the level editor for pre-made levels.
  • Although there were no map commands for field trips, the player could still display a map command for the Super Schoolhouse during the field trip in Hide-and-Seek and Explorer Mode. Since V0.3, the map feature no longer works in field trips.
  • Items that spawn when the party event starts or in an outdoor area upon completing a field trip do not have their icons on the map.
  • Currently, the player, Principal of the Thing and Mrs. Pomp are the only characters who have their own icon on the map.
  • In the 19th Status Update, the map will have major improvements in V0.4. Background color will be added in every location and rooms will have different color. Also, doors and windows will have different design.[4]
    • In this post, there is a smiley face room with blue tiles. mystman12 said that the room was made for testing, but it will probably be added in the game as an Easter egg.[5]
  • Prior to V0.3.5, color of the map lines of the windows depended on the location it is in.
  • Prior to V0.3.7, the controls for zooming in and out of the advanced map could not be customized.
  • Prior to V0.3.8, while playing jump rope with Playtime, the quick map feature was inaccessible.

Baldi's Basics in Education and Learning: Development Build

  • The map shows the backmost tile of elevators and treats it as one unconnected to any other one.

Glitches

Baldi's Basics Plus

  • Sometimes, entering a room through the other room will result in it not being added to the map.
  • Map glitch - Item icons
    Sometimes, even though a room has two items in one room, the map shows only one item icon.
  • Detailed map in Endless Mode Medium option

    The advanced map in Endless Mode - Medium, prior to V0.3.3.

    Prior to V0.3.3, the advanced map's background was transparent in Endless Mode - Medium and the challenges.
    • However, prior to V0.1.2, the background was black in the Stealthy and Grapple Challenges.
  • The advanced map background became gray based on the fog event effect. This was fixed in V0.1.2, but occurred again from V0.2 to V0.3.4.
  • Prior to V0.1.2, in the Stealthy and Grapple Challenges, the advanced map was lacking a You Can Think Pad layout texture.
  • Prior to V0.3.3, in Endless Mode - Medium, there was a duplicate player icon that stays on where the player starts on the map. In addition, some item icons were missing.
  • Advanced map glitch V0

    The advanced map in pre-generated levels in V0.4.

    In V0.4, notebooks were not located at the correct positions and often they were not shown in the map in pre-generated levels.


Gallery

References

  1. 1.0 1.1 1.2 1.3 "I've tweaked the map colors to make more sense (Class rooms are now green, faculty rooms are now red, principal's offices are now yellow, and hallways are now white)." - Status Update #19 - Limited Time Plushie and Spring Cleaning
  2. "I will be making some improvements to the map for sure. I plan on adding a full map screen along with the current quick map, where you'll be able to scroll around and zoom out. I also plan to add more detail to the map overall, so you can see details such as where items are located, which rooms are cleared, where obstacles are, etc. As for revealing maps, the areas you've revealed in a level will remain revealed on repeated attempts at a level until you get a game over (The whole life system I'm considering is still up in the air, but that's where my mind's at right now), you'll be able to buy complete maps for levels in the shop, and I also just came up with an item that will help player's more quickly fill out their maps." - mystman12. September 19, 2019. Kickstarter comments section
  3. "Working on the full map screen for #BaldisBasics! #ScreenshotSaturday" - mystman12. February 22, 2020. Twitter
  4. "Something a bit smaller, but cool, is that I've made some tweaks to the map. Map tiles are now filled in with a matching transparent background color, making it easier to read. Doors and windows now have unique tiles on the map. Icons for things like items and notebooks now remain upright when viewed through the quick map, and additional icons have been added to elevators to show where they are and their current status. ... Lastly, I've added a subtle background affect to certain rooms when viewing the advanced map which makes it easier to identify them." - Status Update #19 - Limited Time Plushie and Spring Cleaning
  5. Q: "If they aren't already included in the pre-release, are you planning on adding the smiley face rooms with a blue map background as shown in one of the update teasers to the final release of V0.4? Or were they just test rooms that won't make an appearance in game?" / A: "The smiley face room was just for testing purposes, but who knows, maybe I'll throw it in the game at some point as a rare Easter egg!" - Kickstarter comments

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