- "Principal" redirects here. For other uses, see Principal (disambiguation).
|“||No breaking the fourth wall in the halls!||”|
— Principal of the Thing in Baldi's Basics field trip demo
The Principal of the Thing (or simply the Principal) is, as his name suggests, the principal of Here School from Baldi's Basics in Education and Learning. He is one of the most prominent characters that The Protagonist will encounter and proves to be quite bothersome to most players. He, like most of the characters, speaks in a monotone voice void of almost any emotion. When Baldi gets angry, he begins in the Principal's office.
The Principal of the Thing is a tall, lanky adult man with his right hand out pointing upwards. His eyebrows are raised with one eye appearing to wink, and his mouth is open as if he was shouting. He wears a dark gray sweater-shirt with lighter stripes, pale blue jeans, and brown socks without shoes and his legs, especially his left one, are slightly glitched/erased.
So far, Principal of the Thing has a very calm personality, without expressing any other emotions. Like a hall monitor, he is in charge of Here School and will put the student to detention upon getting caught for breaking any rules in the halls, even in the cafeteria and classrooms.
The Principal of the Thing seems to be taking the place of what a normal hall monitor would be like in a school environment.
The Principal of the Thing will move around quickly around the school, checking the rooms and occasionally whistling. He will only just pass by the protagonist, unless the protagonist breaks any of the school rules, like running in the halls.
If the player breaks any of the School Rules near the Principal of the Thing, he will take action and chase the protagonist at a speed that is faster than the protagonist. Once he catches them, he will put them in the Principal's Office, giving the player a detention for some time and shunning them as he leaves.
During detention, the protagonist is unable to leave the room for 15 seconds, and the time the protagonist will have to wait will be increased by 15 seconds every time they are caught. Any detentions after 60 seconds will last for 99 seconds. However, there is an item called the Principal's Keys that are found in one of the school's Faculty Rooms. When the protagonist is in detention, they can right click on the door with the keys selected. However, the longer the detention time is, the riskier it is to do, because if the Principal catches the protagonist outside while detention is still being held, he will send them back to detention with an increase of waiting time. At an unlikely 99 seconds, the player no longer runs the risk of increasing their detention time beyond an additional 99 seconds through means of escape, or more detentions, however, the protagonist will most likely have been caught long before this point.
Being put into detention also counts as "opening a door" and will make Baldi go in that direction if the protagonist didn't use the phone (Using the regular tape is not a good way to keep Baldi away, since the tape is in the detention room anyway.) As such, getting caught three or more times is an almost guaranteed game over without these items or a distraction, as it will take too long for the timer to hit 0 before Baldi enters and catches the protagonist.
However, the Principal of the Thing can also send It's a Bully to detention. This can make him quite helpful on some occasions.
The Principal of the Thing plays a minor role in the demo and is one of the four characters who appear and return from the first game. He can only be found past a black wall in the school, after which encountering him will play the message "No breaking the fourth wall in the halls". However, the Principal of the Thing will not bring the protagonist to detention and will simply stand there. In fact, there is no Principal's Office in the school's map for Baldi's Basics - Field Trip, as it is only just a few hallways.
The Principal of the Thing moves fast, so wait until he passes by, and then start running once the protagonist is out of his vision.
It's definitely a bad idea to use BSoda on him, because he will then start chasing after the protagonist after saying: "No drinking drinks in the halls!". He won't notice the cloud created by it, though. The protagonist can also use BSoda to avoid him putting the player in detention while he chases them.
The Principal of the Thing can actually help the protagonist at certain times. For one, he takes the protagonist to his office, where they can use the Baldi Anti Hearing and Disorienting Tape, and even get them away from Playtime if she catches them.
The player can also use WD-NoSquee on the Principal's Office door, so Baldi can't hear that the protagonist is in detention. Pretty useful if the player has been caught 2 times, as the WD-NoSquee item lasts 4 openings.
- His name is a play on words of the phrase: "It's the principle of the thing." A principle is a fundamental rule, law, or tenet.
- All of his accusatory sentences involve the action occurring "in the halls."
- As of the 1.3 update, he now detects the protagonist breaking rules in his line of sight, rather than the small radius seen in older versions. In older versions, he wasn't able to send It's a Bully to detention at all.
- In older versions, there was a school rule, "No eating food in the halls". However, in the 1.3 update, the rule was removed and replaced with the "No bullying" rule. This means that the protagonist can eat a Zesty Bar without being punished by the Principal of the Thing (the Zesty Bar, however, gives the player a speed boost, which when the Principal catches the protagonist running, he is put into detention).
- There are unused sounds for the Principal of the Thing saying "No stabbing people with pencils in the halls." and "No looking in other people's lockers in the halls.". For the "no stabbing people with pencils" rule, Micah revealed in his gaming live-stream that the former quote was originally going to be said by the Principal of the Thing when a removed character, referred to by Micah as "Pencil Boy", was stabbing the protagonist. For "no looking other people's lockers" rule, the protagonist was intended to be able to open lockers to possibly find items.
- His whistling sound is actually taken from a cartoon series known as "The Amazing World of Gumball". In said episode, a character known as Banana Joe is seen whistling. (Click here to watch it.) However, the whistles were edited from the original to be lower-pitched and much shorter.
- The Principal of the Thing is one of the five characters described in unused audio logs. The others being Baldi, Playtime, Arts and Crafters and Gotta Sweep.
- His voice and It's a Bully's voice are very identical. This is most likely because they're both voiced by their creator Mystman12, who also voiced most of the other characters in the game.
- All characters except Playtime have a reason to not get sent to detention for running in the halls: Arts and Crafters, 1st Prize and Gotta Sweep are non-human. Baldi is a teacher and he is not running, and It's a Bully can't run (though he is put into detention solely for blocking the hall).
- Principal of the Thing's "No breaking the fourth wall in the halls" line from the Field Trip demo is a pun for going through the fourth final "You'll regret this..." wall. Breaking the fourth wall is a performance convention in which an invisible, imagined wall separates actors from the audience. While the audience can see through this "wall", the convention assumes, the actors should act as if they cannot.
- For some reason, Principal of the Thing's line, "No breaking the fourth wall in the halls." is strangely quieter than his other accusatory sentences.
- If the protagonist is already in the Principal's Office and is caught breaking one of the School Rules, the Principal of the Thing will overlap the player until he leaves the office, then send them back with detention.
- The Principal of the Thing could put the protagonist in detention if he sees them getting pushed by Gotta Sweep or 1st Prize, due to him seeing the protagonist and thinking you are running. This was fixed in V1.3.2.
- If the Principal of the Thing catches the protagonist breaking the rules and then the protagonist goes into the detention room, he won’t be able to send the protagonist to detention. He will send the player to normal detention but the door is still open, leaving the protagonist with a free getaway which leads to "No escaping detention in the halls."
- If the protagonist holds shift for less than a second with a 1-second delay repeatedly, they can actually run in the halls without the Principal of the Thing catching them.
- It appears that the protagonist cannot be sent to detention while in the detention room, causing the principal to lock onto the player until they exit the room (in which you are sent to detention again). It is possible within normal game-play using the "free getaway" glitch (see above) and some good timing, but is normally only seen within hacking.
|*Whistling*||Plays at random intervals. Before V1.2, there was a small glitch where he could whistle just as the protagonist got a third question wrong.|
|No bullying in the halls.||Plays when the Principal of the Thing catches the player cutting Playtime's jump rope or 1st Prize's wires, or when catching It's a Bully asking the protagonist for an item.|
|No drinking drinks in the halls.||Plays when the Principal of the Thing catches the protagonist using a BSoda.|
|No escaping Detention in the halls.||Plays when the protagonist uses the Principal's Keys to escape detention and the Principal of the Thing catches them during detention time.|
|No entering "School Faculty Only" rooms in the halls.||Plays when the protagonist enters, exits or is in the Faculty Room while the Principal of the Thing is nearby.|
|No running in the halls.||Plays when the Principal of the Thing catches the protagonist running.|
|15 seconds...||Plays when the protagonist gets detention one time in a round.|
|30 seconds...||Plays when the protagonist gets detention two times in a round.|
|45 seconds...||Plays when the protagonist gets detention three times in a round.|
|60 seconds...||Plays when the protagonist gets detention four times in a round.|
|99 seconds...||Plays when the protagonist gets detention five or more times in a round.|
|Detention for you!||Plays after the Principal of the Thing announces the time of detention.|
|You should know better.||Plays when the Principal of the Thing leaves the Principal's Office while the protagonist is in detention.|
|When will you learn?||Plays when the Principal of the Thing leaves the Principal's Office while the protagonist is in detention.|
|Your parents will hear about this one.||Plays when the Principal of the Thing leaves the Principal's Office while the protagonist is in detention.|
|No breaking the fourth wall in the halls.||Easter Egg in the Field Trip demo.|
|No eating food in the halls. (Removed in Ver. 1.3).||Plays when Principal of the Thing catches the protagonist using an Energy Flavored Zesty Bar before Version 1.3.|
|No looking in other people's lockers in the halls.||Possibly would've played when Principal of the Thing catches the protagonist opening someone's locker.|
|No stabbing people with pencils in the halls.||Would've played when Principal of the Thing catches Pencil Boy stabbing the protagonist with a pencil.|
Here School Members